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The Virtual Reality Scenario Method: Moving from Imagination to Immersion in Criminal Decision-making Research

No. Panggil : eja-21-0288
Nama Orang : Jean-Louis Van Gelder Reinout E. de Vries Andrew Demetriou Iris van Sintemaartensdijk Tara Donker
Penerbitan : [Place of publication not identified] : Sage - Crime and Justice, 2019
Entri Tambahan Nama Orang
AbstrakObjectives: This study proposes an alternative hypothetical scenario method capitalizing on the potential of virtual reality (VR). Rather than asking parti cipants to imagine themselves in a specific situation, VR perceptually immerses them in it. We hypothesized that experiencing a scenario in VR would increase feelings of being present in the situation, and add to perceived realism compared to the written equivalent. This, in turn, was expected to trigger stronger emotional experiences influencing subsequent behavioral intentions. Methods: In an experiment, participants (N ΒΌ 153), visitors of a large music festival, either read a bar fight scenario or expe rienced the scenario in VR. Following the scenario, they were presented a series of questions including intention to aggress, perceived risk, anticipated shame/guilt, presence, perceived realism, and anger. Analyses were con ducted using analysis of variance, stepwise regression, and mediation anal ysis using nonparametric bootstrapping. Results: In line with expectations, the results indicate significant differences between conditions with the VR scenario triggering stronger presence, higher realism, and higher intention to aggress. Importantly, presence and anger mediated the relation between condition and intention to aggress. Conclusions: We show that the VR sce nario method may provide benefits over written scenarios for the study of criminal decision-making. Implications are discussed.
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Kata Kuncivirtual reality, 360 video, scenarios, anger, emotions
ISSN
Tahun Terbit2019
No. Indukeja-21-0288
Entri Sumber DataSage - Crime and Justice
Entri Utama Nama orangJean-Louis Van Gelder; Reinout E. de Vries; Andrew Demetriou; Iris van Sintemaartensdijk; Tara Donker
Volume, Nomor, Tahun dan Hlm.vol. 56, no. 3, p. 451-480
Subjek Topik
Barcodeeja-21-0288
Judul UtamaThe Virtual Reality Scenario Method: Moving from Imagination to Immersion in Criminal Decision-making Research
Kode Bahasaeng
Sumber KoleksiPerpustakaan Nasional
No. Panggil No. Barkod Ketersediaan
eja-21-0288 eja-21-0288 TERSEDIA
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